Bernard Copeland, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing the road beaten gear of a warrior, marred by sweets. His auburn hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Disease, Fearful, Antagonistic. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Heward Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey small hat and grey clothes. He wears a colorful flower in his silver hair. His eyes are gray.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heward was born in the north. At a young age he loved to build and create. In his 13th year, his parents were killed by a drow raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and to unite with his brother
Ideals: Persistence. Bonds: Attractive, Enemies, Rich, Adventurer, Family. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Citrine (40 gp). Bloodstone (40 gp). Banded agate (15 gp). Golden yellow topaz (700 gp).
Balimaar Clare, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tight fitting grey shirt and pants, he is not a threatening figure. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: He was born in the west, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Joker, Athletic. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (600 gp).
Adelard Graeme, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in a clean black cloak covering his clean studded leather. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.
History: Adelard hails from a village terrorized by gnolls. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Revenge; and he would like to get married and retire
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Enemies, Rich. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Geoffrey Graham, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is thinning but still full. His eyes are gray and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: He was raised by priests from a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: Meet up once more with his childhood friend; and retire the richest man in the west
Ideals: Entrepeneur, Optimist. Bonds: Adventurer, Religious, Mentor. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
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