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Advanced [show]


Trey Ainsley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His whole body is exceptionally muscular. His hair is brown and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Servant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Addict. Bonds: Immigrant, Adventurer, Family. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Ainsley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 13 (+1)18 (+4)
Skills Arcana +1, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. Deep green spinel (80 gp). Golden pearl (80 gp). Blue quartz (7 gp).


Social Check DCs


Miles Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is thinning but still full. He has a dull look in his brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Sage, who enjoyed hunting, Miles was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and doesn't want to be a fortune-teller and was forced into it by his family

Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer, Family. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Altham, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (900 gp). Pink pearl (100 gp). Hematite (9 gp).


Social Check DCs


Balimaar Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his wide-brimmed green hat.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered singing. He was granted druidic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Balimaar Kelsey, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 2 Acid flasks. 1 Thunderstones. 2 Acid flasks.


Social Check DCs


Geoffrey Wallace, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair down. He has gleaming, smiling amber eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and to share knowledge with the world

Ideals: Athletic, Philantrophist, Logical. Flaws: Disease, Addict. Bonds: Job. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Geoffrey Wallace, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 sp.


Social Check DCs


Hubert Norton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business; and someone believes him a fraud

Flaws: Addict, Disease. Bonds: Enemies, Job, Military. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Norton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2800 sp. Chrysoprase (30 gp).


Social Check DCs

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