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NPC Generator

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Advanced [show]


Clerebold York, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his hair in dreadlocks. He has a dull look in his violet eyes.

Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Clerebold York, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Norman Burton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black leather gloves, a black jacket, and tight pants. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Flaws: Insane, Shy. Bonds: Slave, Rich. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Norman Burton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Frederick Lancaster, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is long and unkept. He has gleaming, smiling violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. Frederick was born on a far northern forest where he grew up under the tutelage of his mother, an expert Junk Dealer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear.

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Guardian, Immigrant. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Lancaster, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 8 (-1)6 (-2)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 sp. Deep blue spinel (700 gp). Aquamarine (700 gp). Iolite (20 gp).


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His hazel eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He believes the world needs to unite to get rid of goblins once and for all.

History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and revenge

Ideals: Artistic. Flaws: PTSD. Bonds: Enemies, Rich. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Gerald Darby, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp. 1 Masterwork Musical instrument.


Social Check DCs


Odo Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His blonde hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Spy, Odo learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the large cave and found the beat up scythe and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To be a Shoemaker again; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Odo Melancon, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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