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NPC Generator

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Advanced [show]


Patrick Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a grey suit. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Religious. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Patrick Carlton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 46000 sp. Silver pearl (150 gp). Onyx (70 gp). Blue star sapphire (800 gp). Citrine (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair is always cut to a buzz. He has several tiny emerald earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: He got into the Sage business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Sage job and began his own company from there.

Motivation: Sabotage a competitor; and to be a actor again

Ideals: Joker, Persistence. Bonds: Attractive, Rich, Job. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Ainsworth, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Alex Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. His white hair is braided into rings. His eyes are a pleasant blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Bonds: Attractive, Poor, In love. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Moreno, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2200 sp. 4 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Wymar Bing, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Opinionated, Impeccable, Athletic. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Bing, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: This man wears just a green suit, and sports empty pouches on his belt. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers.

Ideals: Persistence. Flaws: Ugly. Bonds: Military, Family, Rich. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Bertram Adley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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