Frederick Beitz, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he wears a pastel shirt with thin brown vertical stripes and black pants. His brown hair and beard is wavy and long. This blue eyed westerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich western family. In his 13th year, his parents were killed by a goblins raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and revenge
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp. Brown-green garnet (150 gp). White pearl (150 gp). 8 Acid flasks. 1 Everburning torch. 1 Tanglefoot bags.
Trym Branson, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His hair is auburn and very short. His eyes are green and beady.
Personality: He dislikes all the random violence that takes place in the north. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Trym was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: In love, Family. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Rolf Haley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has worked as a Seamstress like his father before him.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Antagonistic, Disease, Fearful. Bonds: Job. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.
Gunter Hayden, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair, when down, is lengthy. His gray eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Armorer, who enjoyed hunting, Gunter was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mortician job and began his own company from there.
Motivation: Regain custody of his son; and to be a armorer again
Ideals: Optimist. Bonds: Rich, Family, Nature, Job. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Moonstone (30 gp). Black pearl (600 gp). 1 Darkwood Shield.
Charles Rayden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the east. Charles was born on a far eastern island where he grew up under the tutelage of his father, an expert Spice Merchant. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Justice. Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
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