Norman Gracey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. His silver hair, when down, is lengthy. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Soapmaker, Norman learned a great deal about his father's area of expertise. He worked as a nervous Soapmaker and found it very stressful. He has set out to sabotage the competition.
Motivation: To be a Beggar again; and sabotage a competitor
Ideals: Joker, Justice. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Black pearl (400 gp). Chalcedony (80 gp). Chalcedony (80 gp). Blue quartz (5 gp). 1 Minor magic item.
Percival Byron, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered axe and tarnished greatsword as well. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Secretive, Impulsive, Disease. Bonds: Rich. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Everard Langston, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has shaved his head bald. His skin is flawless and his brown eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Justice. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Balimaar Emsworth, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His long red hair reaches down to his waist. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Balimaar was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To prove his worth to the world.
Ideals: Athletic, Persistence. Flaws: Ugly, Impulsive. Occupation: Cook
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Banded mail. 1 Chain shirt.
Drogo Westbrook, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is cut close to his head. His eyes are likewise green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Miller for hire.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Justice. Flaws: Mundane. Bonds: Job, Rich. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1100 sp. 1 Half-Plate.
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