Lewis Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with blue highlights, and long black pants that bunch up around his shoes. He carries a battered sai and tarnished kukri as well. His white hair is cut jaggedly and amateurishly. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Lewis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lewis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lewis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to work out more often.
Ideals: Fighting, Joker. Flaws: Ugly, Shy. Bonds: Mentor, Religious. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Hubert Middleton, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man usually wears his red robe and has his morningstar always slung over his shoulder. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Hubert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Human people; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Addict, Racist, Depressed. Bonds: Military. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Malachite (7 gp). Lapis lazuli (7 gp). Blue quartz (7 gp). Pink pearl (60 gp). 1 Minor magic item.
Gerard Chester, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his blue robe and has his nunchaku always slung over his shoulder. His silver hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to reunite with his absent mother
Flaws: Sensitive, Shy. Bonds: Attractive, Family, Adventurer. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Godfrey Watson, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He wears his silver hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His mother raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His religion dominates his actions; and a deep hatred of drow
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Mentor, Nature, Religious. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Lance Alton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Hunter does. His hair is blonde and curly. His eyes are brown.
Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.
History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Hunter job and began his own company from there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Fighting. Bonds: Job, Poor, Military. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 sp. Blue star sapphire (800 gp). Obsidian (13 gp). Chrysoprase (50 gp). 1 Minor magic item.
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