John Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His auburn hair is knotted and matted. His eyes are blue and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the large cave and found the beat up sai and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Tanglefoot bags.
Solomon Harley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to cover his moderate length black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.
Motivation: Wants his loneliness to end; and human compassion
Flaws: Racist, Addict. Bonds: Rich, Nature, Has a crush. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Amethyst (40 gp). Brown-green garnet (40 gp).
Hugh Barney, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white cloak and cross-gartered brown stockings. He has done his best to style his brown hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Artistic, Fighting. Bonds: Nature, Rich. Occupation: Seamstress
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Chad Vance, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his golden hair. His eyes are green and catlike.
Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also is a firm believer in the manly ideal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered writing. Recently the stress of being a Roofer has made it difficult for him to sleep.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Artistic. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1500 sp.
Aldous Graeme, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in violet turtlenecks beneath a green coat with tan slacks. His auburn hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Philantrophist, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
