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NPC Generator

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Advanced [show]


Raymond Westbrook, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He is bristling with hidden weapons, mostly spears and rapiers. His brown hair is kept up in a ponytail inside a deerstalker hat. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Bonds: Attractive, Criminal record, Guardian, Rich. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Raymond Westbrook, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Tyndall, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears a faded coat and loose pants complete with deerstalker hat. He has a long chestnut beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. In his 18th year, his parents were killed by a gnolls raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of gnolls; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Attractive, Enemies. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Cory Tyndall, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Garfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in pastel turtlenecks beneath a black coat with brown slacks. His long auburn hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gifted from a young age, Gomory studied abroad. He was taken from his home at a very young age. He became a Performer soon after.

Motivation: Regain custody of his son.

Ideals: Gifted. Bonds: Poor, Job, Family, Slave. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Garfield, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 8 (-1)15 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Theodoric Tatum, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears blue painted combat armor at almost all times, and is pretty ugly. His auburn hair is matted, messy, and big. He has a dull look in his blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: A powerful slaver made him what he is. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Theodoric Tatum, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. 3 Holy water. 4 Alchemist’s fire. 3 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue leather gloves, a blue jacket, and tight pants. He has a very tight haircut. His eyes are likewise brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the west. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Anthony Addington, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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