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NPC Generator

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Advanced [show]


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His black hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Banker again; and money/treasure

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Rich, Nature. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Anselm Camden, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black hair is lengthy. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Gunter Gentry, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 sp. Hematite (10 gp).


Social Check DCs


Kyle Hampton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He very much looks the part of a Farmer. His whole body is exceptionally muscular. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Hampton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Lester, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. This amber eyed northerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better village for his children.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Optimist, Logical. Bonds: Adventurer, Mentor, Job. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Rolf Lester, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 50 pp. Sardonyx (20 gp). Malachite (16 gp). Malachite (16 gp). Black star sapphire (500 gp). 1 Minor magic item.


Social Check DCs


Ralf Kensley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, and carries maces. His hair, while still mostly auburn, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. He struck the Knight job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Kensley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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