Simon Camden, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His hair is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. He got away from his former life and has fallen to alcoholism.
Motivation: He seems to be bored by most things; and to prove his worth to the world
Ideals: Gifted, Artistic. Flaws: Addict, Impulsive, Mundane. Bonds: Attractive. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Malachite (9 gp).
Charles Woods, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. With bright red hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the east to a Miller, Charles learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Charles's homeland. Charles decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Adam Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is red and very short. His hazel eyes peer out from beneath his small brown hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To unite with his brother; and doesn't want to be a dyer and was forced into it by his family
Flaws: Antagonistic, Disease, Mundane. Bonds: Mentor, Family. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 100 gp.
Adelard Colton, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His silver hair and beard is wavy and long. He has several tiny jet earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Bonds: Rich, Adventurer, Criminal record. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3200 sp.
Henry Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the south, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Opinionated, Impeccable. Flaws: Secretive. Bonds: Immigrant, Nature. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!