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Advanced [show]


Hubert Byron, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Dyer business at a young age. Cursed with lycanthropy at a very young age, Hubert has worked very hard to control his curse. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Regain custody of his daughter; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Hubert Byron, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Home, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He is portly but not overly obese. His silver hair is kept up in a ponytail inside a feathered hat. He has several tiny aquamarine earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate, Gifted, Logical. Bonds: Rich, Family, Adventurer. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Trym Home, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Chrysoprase (70 gp). Golden yellow topaz (900 gp). 1 Half-Plate.


Social Check DCs


Gerard Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long silver beard with little hanging trinkets. He has green eyes and a black hat with a brown feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a criminal king-pin and mafia family Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.

Motivation: He is greedy; and he has decided he is irredeemable

Ideals: Philantrophist, Gifted. Bonds: Rich, Family, Criminal record. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Gerard Shirley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30000 sp. Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs


Ralf Warwick, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Poor. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Ralf Warwick, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)7 (-2) 11 (+0)12 (+1)
Skills Religion +0, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 500 sp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Half-Plate.


Social Check DCs


Dustin Webley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His blonde hair is unkempt and raggedy. His thin eyebrows rest above his beady violet eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Animal Trainer, Dustin learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He now owns his own business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Dustin Webley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)7 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. Banded agate (14 gp). 4 Antitoxin. 8 Acid flasks. 8 Acid flasks.


Social Check DCs

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