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Advanced [show]


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. He is bristling with hidden weapons, mostly whips and tridents. His long blonde hair reaches down to his waist. He wears an eyepatch.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure.

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Wymar Kendal, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)17 (+3) 9 (-1)14 (+2)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Goblin, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Chad Riley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his black hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Chad was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Doctor. After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Chad Riley, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 6 (-2)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 21000 sp.


Social Check DCs


Dean Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is bristling with hidden weapons, mostly morningstars and swords. His hair is always cut to a buzz. He has a dull look in his violet eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Bonds: Criminal record, Enemies, Religious, Poor. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Dean Beverly, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. A delicate brass dragon egg (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a tan suit, green shirt, and pastel tie. He has done his best to style his chestnut hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Persistence. Bonds: Poor, Adventurer, Slave. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Dustin Birkenhead, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 6 (-2)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. 1 Climber’s kit.


Social Check DCs


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Immigrant, Family, Military, Religious. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Gerald Westcott, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 8 (-1)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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