Kyle Hallewell, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He has a very tight haircut. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Adventurer. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3200 sp.
Peter Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. With a patchy black beard and wild black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his mother.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sellsword mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He seems to be bored by most things.
Ideals: Entrepeneur, Justice. Flaws: Addict, Mundane, Disease. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Freshwater pearl (9 gp). Carnelian (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lewis Bradford, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a faded coat and loose pants complete with Stetson hat. His whole body is exceptionally muscular. He wears a Stetson hat to hide his balding. He has several tiny opal earrings on each ear.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. Brilliant and gifted he never wanted to apply himself. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure
Ideals: Gifted. Bonds: Immigrant, Rich, Enemies, Guardian. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Clerebold Breeden, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. He has brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.
History: Clerebold was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Military, Poor. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Patrick Blyth, Male Human [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright tan suits and hats, he is not a threatening figure. He keeps his chestnut hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He was granted necromantic powers by his dying brother.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 17000 cp.
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