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NPC Generator

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Advanced [show]


Thomas Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his chestnut hair up. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: Thomas hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by giants. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Passionate, Gifted, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Thomas Alston, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. Brown-green garnet (80 gp). Golden pearl (80 gp).


Social Check DCs


Godfrey Norton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His brown hair is singed and shortened. His eyes, though not visible through his cowl, are gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Religious, Mentor. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Godfrey Norton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Godfrey Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries hand crossbows. He wears a Stetson hat to cover his moderate length brown hair. His hazel eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Godfrey Shirley, Male Human Fighter 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)7 (-2) 17 (+3)13 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Black pearl (200 gp). Rock crystal (30 gp). Emerald (500 gp).


Social Check DCs


Hubert Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is short and black. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's father didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Hubert Nibley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Climber’s kit. 1 Average lock.


Social Check DCs


Randal Cotton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a deerstalker hat to cover his moderate length silver hair. His thin eyebrows rest above his beady gray eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He has all his life been fascinated with singing.

History: Born in the west to a Sellsword, Randal learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Randal Cotton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)9 (-1) 14 (+2)8 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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