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NPC Generator

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Advanced [show]


Everard Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. With bright golden hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Everard was born in the north. At a young age he loved to build and create. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Everard Kensley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Aquan, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Clinton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. William's mother didn't care for him much, and the feeling was mutual. He has worked as a Merchant like his mother before him.

Motivation: To be a Doctor again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

William Clinton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. He has shaved his head bald. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gomory hails from a village terrorized by brigands. He married young, but lost his spouse to brigands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Joker. Flaws: Ugly, Shy, Depressed. Bonds: Rich, Enemies. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Gomory Mitchell, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Peter Stafford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long blonde hair kept up in a rat tail. His eyes are likewise blue.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Stafford, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Hackney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His red hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. He worked as a nervous Stableman and found it very stressful. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Poor, Criminal record, Job. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Manfred Hackney, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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