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NPC Generator

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Advanced [show]


Dean Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dean Wordsworth, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Balimaar Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a violet top hat and violet clothes. He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. His golden hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 7 years old his parents immigrated from the east. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Balimaar Spalding, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 8
Languages Common, Sylvan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of sais, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the old dungeon and found the beat up sai and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion.

Ideals: Fighting, Joker. Flaws: Ugly, Racist, Disease. Bonds: Nature. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Percival Bentham, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)18 (+4) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy silver hair. His fierce violet eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Flaws: Greedy. Bonds: Poor, Attractive, Military. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Chad Hadley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)17 (+3) 5 (-3)13 (+1)
Skills Animal Handling -1, Performance +3
Senses Passive Perception 7
Languages Common, Sylvan, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Shirley, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He struck the Interpreter job and began his own company from there.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Hedonist, Depressed. Bonds: Rich, Attractive, Job. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Thomas Shirley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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