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Advanced [show]


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He is renowned for his bright tan suits and hats. His golden hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Theobald was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Theobald Nash, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Halsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with singing.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He worked as a nervous Hunter and found it very stressful. He became a Hunter soon after.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Trym Halsey, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Stealth +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Violet garnet (1000 gp). Jade (110 gp). Blue star sapphire (1600 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Geoffrey Riley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a green and brown handkerchief worn on his left side. His red hair is styled in orderly dreadlocks. This amber eyed northerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Racist. Bonds: Poor, Job, Adventurer, Family. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Geoffrey Riley, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 17 (+3)14 (+2)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He is content; and he's repulsed by the pc

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Mundane. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Hadley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 8 (-1)8 (-1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Drogo Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is red and curly. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east to a Gardener, Drogo learned a great deal about his mother's area of expertise. A gifted student he started as a Glassblower, but he got bored and became a Gardener. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and to reunite with his old friends

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Drogo Bradley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. Chalcedony (50 gp). Silver pearl (50 gp). 1 Disguise kit. 1 Disguise kit.


Social Check DCs

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