Balimaar Carlton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky black painted plate armor. With a patchy black beard and wild black hair. His amber eyes peer out from beneath his wide-brimmed black hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Gifted. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Blue sapphire (500 gp). Alexandrite (900 gp). Red-brown spinel (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Richard Spalding, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His chestnut hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Richard lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Richard's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Flaws: Ugly, Racist, Antagonistic. Bonds: Mentor, Family. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 5 (-3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 3000 cp.
Dean Gracey, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small island village. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Nature, Immigrant. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Bernard Halsey, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a long, black, dusty cloak. His clothes are grease stained in places. He wears a deerstalker hat to cover his moderate length auburn hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: To find somewhere to settle down; and marry his sister to traveling adventurers
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Poor, Immigrant, Family. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. Malachite (11 gp). Black opal (700 gp).
Gilbert Langley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better kind of golem.
Motivation: Doesn't want to be a Carter and was forced into it by his family; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!