Arnold Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His violet eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Frederick Reid, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. With bright chestnut hair and a scraggly beard. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.
History: He was born into a rich family. After coming to the age of reason, Frederick took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Celestial, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 4 Smokesticks. 1 Antitoxin. 4 Smokesticks.
Roger Richie, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his longbow. His red hair is braided into rings. His blue eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Butcher, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly. Bonds: Criminal record, Adventurer, Poor. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Guy Stapleton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is lengthy and is close to two feet long. He has hazel eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His father raised him in a mountain cabin. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature, Family. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Trey Alton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in green turtlenecks beneath a white coat with brown slacks. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he would like to get married and retire
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Has a crush. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 13000 cp. Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A delicate silver chain set with a tourmaline (10 gp). 1 Crowbar.
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