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Advanced [show]


Percival Lancaster, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair, when down, is lengthy. His eyes are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Percival took refuge in the ruined castle and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Ideals: Gifted. Bonds: Attractive, Poor, Nature, Mentor. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Percival Lancaster, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp).


Social Check DCs


Conrad Holton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. This amber eyed northerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Conrad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and regain custody of his son

Ideals: Optimist, Philantrophist. Bonds: Rich, Family, Religious, Job. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Conrad Holton, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 25000 sp. Citrine (30 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Heward Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 8 years old his parents immigrated from the north. In his youth he was a Server, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Fighting, Joker. Flaws: Fearful, PTSD. Bonds: Immigrant. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Heward Beckwith, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Peridot (70 gp). Amethyst (130 gp). Silver pearl (130 gp).


Social Check DCs


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His long brown hair is drawn into a two foot long braid. He has a dull look in his brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a criminal king-pin and mafia family His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. By chance he met his sister recently and the two have been together since.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Family, Criminal record. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Rolf Reid, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries with him a set of greatswords on his belt, each one with a sapphire on the hilt. His white hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Kimberly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 7 (-2)8 (-1)
Skills Insight +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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