Thomas Hadley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is renowned for his bright white suits and hats. He keeps his auburn hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Joker, Fighting. Flaws: Ugly, Fearful. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 30000 cp.
Thomas Ramsey, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His hair is cut close to his head. His eyes are amber and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of dire rats; and he wants to meet his childhood hero
Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Baker
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bertram Harlow, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Now he works as a writing tutor during his time off.
Motivation: Sabotage a competitor; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Disciplined, Logical, Artistic. Bonds: Family, Job. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Richard Enfield, Male Human [Permalink]
Personal [hide]
Description: This southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue.
Personality: His tongue was cut out and he uses sign language. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Poor, Immigrant, Military. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
Trym Rayden, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tight fitting brown shirt and pants. His whole body is exceptionally muscular. His blonde hair is singed and shortened. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Painter in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!