Clerebold Hastings, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long chestnut beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Clerebold studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to pay off his debts
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant, Debt. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Orc, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6
Possessions: 2000 sp.
Kyle Atherton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear white tank tops with brown pants. He keeps his auburn hair in a pixie cut. His eyes are likewise amber.
Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he feels kind of lost in life
Ideals: Professionalism, Artistic. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Peter Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is cut jaggedly and amateurishly. His eyes are gray and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom
Ideals: Joker, Logical. Flaws: Mundane. Bonds: Nature, Slave. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Anthony Adley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears skinny pants and wears a white and tan robe with the hood down. His blonde hair is cut short with large spiked bangs in the front. His eyes are brown.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Jet (70 gp).
Trey Northcott, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light violet in addition to tight pants and is in decent physical shape. He is bald on top and has large blonde tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: Born in the east to a Barkeep, Trey learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Barkeep soon after.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Justice, Pacifist. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. White pearl (50 gp). Coral (50 gp).
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