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NPC Generator

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Advanced [show]


William Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is golden. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of goblins once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

William Morley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)7 (-2) 11 (+0)14 (+2)
Skills Arcana +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a fine chain shirt which he covers with red colored cloaks and clothing. He has no hair. He has gleaming, smiling green eyes.

Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

William Spaulding, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)16 (+3) 14 (+2)4 (-3)
Skills Deception -1, Intimidation -1
Senses Passive Perception 12
Languages Common, Ignan, Auran, Orc
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered writing. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Arnold Pinkerton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Frederick Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with broad hat. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Brewer, Frederick learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Brewer soon after.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Attractive, Job. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Frederick Skelton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 3 Holy water.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Dilettante uniform. His black hair is kept up in a ponytail inside a Stetson hat. His eyes are green and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Dilettante, Drogo learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently the stress of being a Dilettante has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Fighting, Logical. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Shirley, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Fiery yellow corundum (500 gp).


Social Check DCs

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