Percival Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.
History: The child of a Dilettante, who enjoyed hunting, Percival was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break.
Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Nature. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Climber’s kit.
Richard Remington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright golden hair and a scraggly beard. His eyes are likewise brown. His teeth are white and perfect.
Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Richard's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy, Disease, Antagonistic. Bonds: Attractive. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Haley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large grey jacket. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Coral (80 gp). Hematite (8 gp).
Roger Clare, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His chestnut hair is cut short. His brown eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.
History: Born in the north to a Shoemaker, Roger learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and further expansion of business
Flaws: Shy, Impulsive, PTSD. Bonds: Job, Rich. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Kody Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He is muscular with a powerful set of arms. His blonde hair is matted, messy, and big. His eyes are blue and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing music.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.
Motivation: To end his boredom; and money/treasure
Ideals: Joker, Artistic. Flaws: Ugly, Secretive, Mundane. Bonds: Rich. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. White opal (800 gp). Blue quartz (12 gp). Peridot (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
