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Advanced [show]


Trey Kent, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. He sports a long silver beard, and similarly colored long hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Trey Kent, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp. Silver pearl (100 gp).


Social Check DCs


William Jacobs, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a grey poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. His eyes are hazel and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the old dungeon and found the beat up sickle and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Persistence. Flaws: Lazy. Bonds: Nature, Debt. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

William Jacobs, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1700 sp. 1 Half-Plate.


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair down. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Terse. Bonds: Attractive, Adventurer, Mentor, Debt. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Roger Beckwith, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)6 (-2) 7 (-2)4 (-3)
Skills Medicine +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp. Lapis lazuli (14 gp). Eye agate (14 gp). Blue sapphire (800 gp).


Social Check DCs


Kody Kent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Layabout. He wears a top hat to cover his moderate length auburn hair. His eyes are likewise hazel.

Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Kody hails from a village terrorized by drow. His childhood dream was to be a Roofer, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.

Motivation: He has decided he is irredeemable; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Criminal record, Enemies. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Kody Kent, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Geoffrey Everly, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear blue clothing when he does not wear armor. His hair is silver and curly. His eyes are violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the north, but his parents moved at a very young age to the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Geoffrey Everly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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