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NPC Generator

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Advanced [show]


Alex Reid, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He carries a battered spear and tarnished sickle as well. He wears his hair in dreadlocks. His violet unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Family, Poor. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Alex Reid, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 8 (-1)14 (+2)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dean Garfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears a tight fitting blue shirt and pants. His white hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Dean will drive conversation. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. Since then, he has sought to make the best of life.

Motivation: Marry his brother to traveling adventurers; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Bonds: Criminal record, Mentor, Family. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Dean Garfield, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs


Peter Livingstone, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. He has a blonde handlebar mustache and slicked back blonde hair. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Slave, Criminal record. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Peter Livingstone, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)17 (+3) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Carnelian (80 gp). Alexandrite (900 gp). Chrysoberyl (50 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His brown hair, when down, is lengthy. He wears an eyepatch.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Baker, Theobald learned a great deal about his mother's area of expertise. In his 12th year, his parents were killed by a illithids raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Job, Enemies. Occupation: Baker

Voice: American accent

Attributes [hide]

Theobald Branson, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 17000 cp.


Social Check DCs


Charles Dudley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear pastel tank tops with black pants. He has no hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive, Insane. Bonds: Immigrant. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Charles Dudley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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