Kody Watson, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears bulky black painted plate armor. His left hand appears badly burned and disfigured. His auburn hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To prove his worth to the world; and wants to open a new tavern
Flaws: Addict, Impulsive, Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Ralf Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears grey trousers with blue and violet striped suspenders. He wears various colorful collared shirts. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He takes great joy in being the best Cartwright in town.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Seamstress, but he got bored and became a Cartwright. He has never given up on his music dream.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Artistic, Athletic. Flaws: Insane, Disease. Bonds: Job. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 4 Acid flasks.
Hunter Reid, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a deerstalker hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Beggar who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south to a Beggar, Hunter learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and to be a brewer again
Flaws: Antagonistic, PTSD. Bonds: Has a crush, Job, Adventurer. Occupation: Beggar
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Don Blackwood, Male Human [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He has wavy golden hair. His eyes are a pleasant violet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Drogo Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His black hair is thinning but still full. This blue eyed northerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Stableman profession.
History: Drogo hails from a village terrorized by goblins. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Military. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 18000 cp.
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