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NPC Generator

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Advanced [show]


Drogo Allerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. As long as the job gets done he does not care how it got done.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and money/treasure

Ideals: Pacifist, Professionalism, Artistic. Bonds: Rich, Family. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Drogo Allerton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)13 (+1) 8 (-1)10 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Wellington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple blue robe with brown stripes complete with hood. He has wavy black hair. His face is covered beneath a completely black helmet.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Tim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Retire the richest man in the east; and revenge

Ideals: Pacifist, Entrepeneur. Flaws: Racist. Bonds: Enemies. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Tim Wellington, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)6 (-2) 14 (+2)7 (-2)
Skills Insight +4, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Norman Hackney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light pastel in addition to tight pants. He has a very tight haircut. He has a dull look in his hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Spy and found it very stressful. He then took over the family business and is one of the better Spy for hire.

Motivation: Further expansion of business; and doesn't want to be a spy and was forced into it by his family

Flaws: Antagonistic, Insomniac. Bonds: Military, Job, Family. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Hackney, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dean Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Mayor. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Mayor and found it very stressful. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Dean never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Staurheim, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 5 (-3)11 (+0) 12 (+1)10 (+0)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Anthony Merton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Weaver does. He is bald on top and has large white tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Gardener, but he got bored and became a Weaver. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: To be a Gardener again; and to reunite with his old friends

Flaws: Ugly, Shy, Disease. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Anthony Merton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)8 (-1) 13 (+1)8 (-1)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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