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NPC Generator

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Advanced [show]


Frederick Kitchur, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy pastel pantaloons and a black scarf. He wears a colorful flower in his auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Frederick was born on a far western desert where he grew up under the tutelage of his father, an expert Sellsword. He left for the west, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Frederick Kitchur, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. A roughly beaten golden orb (60 gp).


Social Check DCs


Kody Milton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan cloak and cross-gartered brown stockings. His long black hair reaches down to his waist. He has gray eyes.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Hedonist, PTSD. Bonds: Poor, Adventurer, Immigrant. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Kody Milton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)8 (-1) 12 (+1)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Godfrey Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large blue mantle and cape that has been intricately interwoven into his grey robe. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Godfrey was born with his mother's beautiful face. His childhood dream was to be a Weaver, but he was a colossal failure. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Mundane. Bonds: Immigrant, Attractive, Job. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Hastings, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His clothes are grease stained in places. His black hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. Gerard was born on a far northern forest where he grew up under the tutelage of his father, an expert Seamstress. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Elton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, red cloak and is in decent physical shape. His moppish black hair is in a traditional bowl cut. He has brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Gardener

Voice: American accent

Attributes [hide]

Lance Graeme, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 9 (-1)16 (+3)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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