Trym Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He is bald on top and has large red tufts of hair around his ears. His amber unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Disease, Shy. Bonds: Adventurer, Nature. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gerard Tinley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is smooth and relatively long. His hazel eyes dart from person to person.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Priest father left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Regain custody of his son; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Malachite (4 gp). 1 Masterwork studded leather. 1 Darkwood Shield. 1 Darkwood Shield.
Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He carries with him a set of hammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small mountains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.
Solomon Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His hair is red and curly. His gray eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has worked as a Barkeep like his mother before him.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Forgetful. Bonds: Military, Job, Family. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Richard Tyndall, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His hair is short and chestnut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A need for knowledge about a nearby landmark; and a deep hatred of goblins
Ideals: Joker, Extrovert. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!