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NPC Generator

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Hugh Budd, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is mildly Human supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Human people; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Hugh Budd, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 11 (+0)11 (+0) 18 (+4)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs


William Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His brown hair, when down, is lengthy. His green eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Slave, Immigrant. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

William Nibley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp.


Social Check DCs


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His hair is cut close to his head. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Wymar hails from a village terrorized by brigands. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Philantrophist, Optimist. Bonds: Enemies, Criminal record. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Wymar Livingstone, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Amethyst (100 gp). Sardonyx (70 gp).


Social Check DCs


Patrick Winthrop, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his axe ready. He wears a deerstalker hat to cover his moderate length auburn hair. This hazel eyed easterner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Patrick Winthrop, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 20000 sp.


Social Check DCs


Richard Darlington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright white suits and hats. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny sapphire earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his son

Ideals: Gifted. Flaws: Antagonistic, Impulsive, Greedy. Bonds: Rich, Family. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Richard Darlington, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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