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NPC Generator

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Advanced [show]


Adelard Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He has done his best to style his chestnut hair to look like a famous performer. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Religious, Adventurer, Criminal record, Military. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Shelley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black, silky, and of moderate length. He has violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Navigator in town.

History: William was raised in a hard working conservative environment. A gifted student he started as a Courier, but he got bored and became a Navigator. He has achieved small success as a Navigator.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

William Blyth, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. 4 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Manfred Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is kept up in a ponytail inside a Stetson hat. His brown eyes peer out from beneath his Stetson black hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Slave, Family. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Moreno, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Druidic, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Roger Barney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a violet and blue robe with the hood down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Greedy. Bonds: Family, Poor, Has a crush. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Roger Barney, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 18 (+4)11 (+0)
Skills Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports pastel clothing, slightly heavier than average wear. His chestnut hair is thinning but still full. His violet eyes are passionate and lively.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Wants a kiss; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Thomas Thorpe, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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