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NPC Generator

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Advanced [show]


John Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a green suit. He sports a flattop hair cut. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, John took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Gifted, Logical. Flaws: Ugly. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

John Stafford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Crawford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man dresses well, wearing white shirts, loose pants, and blazers most of the time. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he feels the way he acts is they only way to get by in the world

Ideals: Logical, Impeccable. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Hugh Crawford, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trey Gresham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his morningstar. His golden hair is long and unkept. His eyes are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Trey Gresham, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Rowley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears white leather gloves, a white jacket, and tight pants. His chestnut hair is still thick. His gray eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist. Bonds: Job, Family, Nature. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Richard Rowley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 15 (+2)18 (+4)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Eye agate (4 gp). White pearl (150 gp). Aquamarine (300 gp).


Social Check DCs


Chad Compton, Male Human [Permalink]

Personal [hide]

Description: He wears red trousers with grey and white striped suspenders. He wears various colorful collared shirts. His red hair is lengthy. He has a dull look in his blue eyes.

Personality: He loves telling others what to do and how they should feel about things. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. Days after completing his studies, news broke out that his hometown was attacked by orcs. Chad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Flaws: Mundane. Bonds: Criminal record, Mentor, Enemies. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Chad Compton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)10 (+0) 15 (+2)9 (-1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs

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