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NPC Generator

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Advanced [show]


Roger Conway, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insomniac. Bonds: Rich. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Conway, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 37000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His long auburn hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and he's in love

Ideals: Logical, Fighting. Bonds: Job, Slave, Has a crush. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Charles Clare, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 9
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 600 sp.


Social Check DCs


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His brown hair is singed and shortened. His eyes are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Arnold was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Flaws: Ugly. Bonds: Job, Criminal record, Nature, Family. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Arnold Gentry, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dustin Royston, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in green turtlenecks beneath a red coat with tan slacks. His skin is also unnaturally pale. He wears his blonde hair up in a very large beehive style do. He has a tattooed face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a island tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, In love, Nature. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Dustin Royston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Zircon (60 gp). Rhodochrosite (16 gp). 1 Hourglass. 1 Superior lock.


Social Check DCs


Chad Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He has styled his white hair well, parting it to the right. His brown eyes dart from person to person.

Personality: He is extraordinarily eccentric. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small island village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Flaws: Insane, Addict. Bonds: Slave, Criminal record, Nature. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Chad Cornish, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)7 (-2) 13 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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