Kody Davenport, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a black poncho over his likewise colored trousers and shirt. His golden hair is long and unkept. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Sailor, who enjoyed hunting, Kody was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Professionalism, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Nature. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Godfrey Read, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear green clothing when he does not wear armor. His golden hair is styled in orderly dreadlocks. His eyes are amber and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To share knowledge with the world; and a deep hatred of gnolls
Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Iolite (60 gp). Rock crystal (60 gp). Moss agate (6 gp).
Tim Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Painter does. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Painter for hire.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Disease. Bonds: Job, Immigrant, Rich, Nature. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2100 sp.
Bernard Stanton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue armored body suit, with a simple tan line shooting up and back down. His white hair is matted, messy, and big. His eyes are blue and catlike.
Personality: He dislikes all the random violence that takes place in the west. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 35000 sp. 1 Climber’s kit. 1 Crowbar.
Arnold Mori, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.
History: Arnold hails from a village terrorized by brigands. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He's attracted to the PC; and someone believes him a fraud
Ideals: Athletic, Disciplined. Bonds: Attractive, Has a crush, Enemies, Immigrant. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 45000 sp. 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
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