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Advanced [show]


Rolf Marlowe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a white cloak and cross-gartered blue stockings. His brown hair is still thick. His eyes are likewise blue.

Personality: Calm and collected, he is a well trained Laborer. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north to a Laborer, Rolf learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. In the meantime he has taken over work as a Laborer and occasionally as a mercenary.

Motivation: An old rival family wants him found; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Debt, Adventurer, Family. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Rolf Marlowe, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears baggy blue pantaloons and a tan scarf. His clothes are grease stained in places. His hair is red and curly. He has brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a drow raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Secretive, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Bentham, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 14 (+2)16 (+3)
Skills Investigation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Fulton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy blue suit. His red hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: Lance was born the youngest of three triplets. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his painting dream.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his absent father

Ideals: Artistic. Bonds: Attractive, Guardian, Family, Adventurer, Criminal record. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Lance Fulton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Brown-green garnet (150 gp). Malachite (8 gp).


Social Check DCs


Gunter Kent, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a green armored body suit, with a simple yellow line shooting up and back down. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Gunter hails from a village terrorized by giants. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Gunter Kent, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)14 (+2) 15 (+2)8 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Enemies. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Marlee, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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