Dustin Sherwood, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, black cloak. He is an epitome of beauty. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Dustin studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Disciplined, Gifted. Flaws: Insomniac, Selfish. Bonds: Attractive, Criminal record. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Roger Halsey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long red hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Roger was born on a far eastern island where he grew up under the tutelage of his father, an expert Roofer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Religious, Adventurer, Immigrant. Occupation: Roofer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
William Ramsey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses in green turtlenecks beneath a tan coat with green slacks. His black hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Dyer for hire.
Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic, Fearful. Bonds: Slave, Job. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 sp.
Percival Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in black turtlenecks beneath a tan coat with black slacks. He has a brown handlebar mustache and slicked back brown hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Passionate, Opinionated, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp. Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Healer’s kit. 1 Masterwork manacles. 1 Good lock.
Norman Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 4 years old his parents immigrated from the north. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norman's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!