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NPC Generator

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Advanced [show]


Aldous Blythe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish chestnut hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Aldous will drive conversation. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Aldous hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Extrovert. Bonds: Adventurer, Attractive, Enemies. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Aldous Blythe, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1900 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Patrick Astley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. He has a long auburn beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Patrick Astley, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)11 (+0) 10 (+0)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 cp. Brown-green garnet (50 gp).


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear tan clothing when he does not wear armor. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Performer profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Bowyer soon after.

Motivation: Further expansion of business.

Flaws: Ugly, Disease. Bonds: Enemies, Job, In love. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Graeme, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Banded agate (11 gp). Golden yellow topaz (1100 gp). Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs


Charles Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a black handlebar mustache and slicked back black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Charles Middleton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)5 (-3) 13 (+1)11 (+0)
Skills Nature -1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Aquamarine (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Odo Deighton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is dressed in a clean yellow cloak covering his clean studded leather, and his gloved hand is found clutching a kukri. He keeps his brown hair in a flapper bob. His green eyes peer out from beneath his broad yellow hat.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He takes great joy in being the best Fortune-teller in town.

History: He got into the Fortune-teller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Disease. Bonds: Job, Adventurer, Debt. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Odo Deighton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)9 (-1) 15 (+2)15 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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