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NPC Generator

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Advanced [show]


Dustin Clayden, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. He has a long golden beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the west. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Poor, Military. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Dustin Clayden, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20 pp.


Social Check DCs


Ralf Alby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Alby, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 16 (+3)8 (-1)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 13
Languages Common, Giant, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6

Possessions: 10 pp. Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His ears are large.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Arnold Bradshaw, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Raymond Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He keeps his brown hair in a flapper bob. His thin eyebrows rest above his beady green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Raymond took refuge in the large cave and found the beat up warhammer and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Ugly, Selfish. Bonds: Adventurer, Nature, Immigrant. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Raymond Dayton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Clerebold Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, brown cloak. He wears a broad hat to cover his moderate length blonde hair. He is baby faced.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Butcher profession.

History: The child of a Butcher, who enjoyed hunting, Clerebold was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent father; and he's attracted to the pc

Flaws: Insane. Bonds: Job, Nature, Has a crush, Family. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Clerebold Kimberly, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)17 (+3) 14 (+2)7 (-2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. Blue quartz (4 gp).


Social Check DCs

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