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Advanced [show]


Henry Charlton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He wears his hair in dreadlocks. His eyes are brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast desert. He moved out south to avoid the crime he committed. He has worked as a Cartwright like his father before him.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Job. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Henry Charlton, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Sard (80 gp). Golden pearl (60 gp). Freshwater pearl (9 gp). Black star sapphire (800 gp).


Social Check DCs


Shane Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear yellow clothing when he does not wear armor and is in decent physical shape. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has never given up on his painting dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Professionalism, Artistic. Bonds: Job, Nature, Criminal record. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Shane Cornish, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)11 (+0) 16 (+3)10 (+0)
Skills Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brown-green garnet (50 gp).


Social Check DCs


Randal Bentley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He keeps his long black hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born in the west. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Gifted. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Bentley, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)7 (-2) 9 (-1)14 (+2)
Skills Intimidation +4, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Kirby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an entirely white suit with brown socks and a vest with buckled shoes. He wears a colorful flower in his golden hair. His fierce blue eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs

Flaws: Disease. Bonds: Attractive, Rich, Religious. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Heward Kirby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork studded leather.


Social Check DCs


Don Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear grey tank tops with brown pants. His chestnut hair is greasy and uncared for. His green eyes peer out from beneath his small grey hat.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Fletcher, his mother struggled to pay the bills. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: In love, Poor. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Don Tickle, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Peridot (40 gp). Lapis lazuli (10 gp). Amethyst (120 gp). 1 Minor magic item.


Social Check DCs

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