Percival Webley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He is an epitome of beauty. He keeps his white hair in a flapper bob. His eyes are hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Joker, Professionalism. Bonds: Rich, Attractive, Immigrant. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Dustin Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He keeps his black hair in a flapper bob. His fierce brown eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and to be a fortune-teller again
Ideals: Logical. Flaws: Sensitive, Antagonistic. Bonds: Immigrant, Job. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 7000 cp.
Simon Gentry, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a forest tribe. When Simon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Nature, Military. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Charles Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his golden hair. His green eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying sister.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted, Fighting. Bonds: Rich, Attractive, Nature. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Auran, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Alexandrite (1000 gp). Rhodochrosite (16 gp). 1 Minor magic item.
Randal Springfield, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 16th year, his parents were killed by a gnolls raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Many gnolls want him driven away; and revenge
Ideals: Passionate, Justice. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
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