Roland Breeden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Map Maker. He wears his chestnut hair down. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Gifted. Flaws: Greedy. Bonds: Job, Mentor, In love. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Moonstone (50 gp). Blue quartz (5 gp). Malachite (5 gp). Banded agate (5 gp). 1 Minor magic item.
Theodoric Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple black line shooting up and back down. He is bristling with hidden weapons, mostly sais and scimitars. His auburn hair is slicked back into a classic pompadour. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 pp. Silver comb with moonstones (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Jocelyn Kirby, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has shaved his head bald. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a habit of throwing himself into exceedingly dangerous situations.
History: Jocelyn was born in the north. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic, Persistence. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Balimaar Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has shaved his head bald. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and he is unsatisfied with his job
Flaws: Addict. Bonds: Family, Rich, Job, Enemies. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Sardonyx (20 gp). Coral (100 gp).
Gunter Nash, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this northern man wears a robe, a symbol of strength around his neck, and a sai on his belt. His tied-back hair is auburn. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Beggar business at a young age. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Beggar soon after.
Motivation: Further expansion of business; and to be a miller again
Ideals: Fighting, Athletic, Justice. Bonds: Job, Criminal record. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. 1 Silk rope. 1 Climber’s kit.
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