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NPC Generator

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Advanced [show]


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel cloak and cross-gartered brown stockings. His blonde hair is braided into rings. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invites people to come help in his community garden.

History: Gerald was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Gerald Carlton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. He has styled his red hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heward was born with his father's beautiful face. He worked as a nervous Mason and found it very stressful. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Sabotage a competitor; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Justice, Opinionated. Bonds: Attractive, Job, Enemies. Occupation: Mason

Voice: Raspy

Attributes [hide]

Heward Beitz, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 5 (-3)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6 Acid flasks.


Social Check DCs


Bernard Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are hazel and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Bernard Gyula, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp. 1 Half-Plate.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is matted, messy, and big. He has a dull look in his gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Sensitive, Hedonist. Bonds: Mentor, Family, Adventurer. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

John Addington, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)14 (+2) 17 (+3)9 (-1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Richie, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with red and white striped suspenders. He wears various colorful collared shirts. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better world.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Criminal record. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Richie, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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