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Nicholas Lindsay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries greatswords. His golden hair is thinning but still full. His eyes, though not visible through his cowl, are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nicholas hails from a village terrorized by dire rats. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Nicholas never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Passionate, Optimist. Bonds: Rich, Enemies, In love. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Nicholas Lindsay, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted. Bonds: Poor, Religious. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Hallewell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 4 Smokesticks. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tight fitting green shirt and pants. Beneath his clothing is a huge mess of scar tissue. His blonde hair is cut short. His brown eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts.

Ideals: Opinionated, Artistic. Flaws: Antagonistic. Bonds: Slave, Debt. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Axton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He has a golden handlebar mustache and slicked back golden hair. His gray unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He uses divination through singing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A freak accident while working with his Body Guard father left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease, Shy. Bonds: Religious. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Rolf Hadley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful wizard made him what he is. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Flaws: Ugly, Fearful. Bonds: Family, Mentor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Percival Conway, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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