Balimaar Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Balimaar will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the large cave and found the beat up scythe and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Extrovert, Philantrophist. Bonds: Attractive, Nature. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 2400 sp. Red-brown spinel (160 gp). Amber (160 gp). Jet (160 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Heward Winthrop, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. With a patchy auburn beard and wild auburn hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast forest. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: He is a bit of a kleptomaniac; and revenge
Ideals: Philantrophist. Flaws: Terse, PTSD. Bonds: Attractive, Nature. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Cory Reid, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He works hard and plays hard.
History: He was born at the edge of vast desert. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted. Flaws: Insane, Hedonist. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Percival Halsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, white, dusty cloak and is in decent physical shape. He has a long blonde beard with little hanging trinkets. He has brown eyes and a white hat with a black feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is terrified, and will act out of fear; and he's attracted to the pc
Flaws: Selfish, Fearful. Bonds: Has a crush, Rich, Criminal record. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Roland Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He prefers to wear tan clothing when he does not wear armor. With a patchy brown beard and wild brown hair. He has green eyes and a tan hat with a black feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his mother.
History: He comes from a rich western family. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: Further expansion of business; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Slave, Job. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 4 (-3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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