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Advanced [show]


Gunter Marston, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Justice, Artistic. Bonds: Adventurer, Criminal record. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Marston, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Frederick Vance, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tan leather gloves, a tan jacket, and tight pants. His red hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Human people; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Racist, Mundane. Bonds: Poor. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Frederick Vance, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His right hand appears badly burned and disfigured. He has a brown handlebar mustache and slicked back brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved.

Ideals: Justice, Optimist. Flaws: Insane. Bonds: Mentor. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Roger Gentry, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 16 (+3)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Gnome, Aquan
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: Just what you see.


Social Check DCs


Kody Ramsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Spy uniform. He has a silver handlebar mustache and slicked back silver hair. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Kody studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has worked as a Spy like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Job, Attractive, Military. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Ramsay, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: Deep blue spinel (900 gp).


Social Check DCs


Richard Stanford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears bulky green painted plate armor. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Greedy. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Richard Stanford, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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