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Advanced [show]


Alex Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright brown suits and hats. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Family. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Alex Wedgwood, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)16 (+3) 17 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 3 Alchemist’s fire.


Social Check DCs


Alexandre Nash, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His auburn hair, when down, is lengthy. He has a dull look in his violet eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: His father raised him in a mountain cabin. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Stableman like his mother before him.

Motivation: He desires power and/or immortality; and he wants revenge against gnolls

Ideals: Gifted. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Alexandre Nash, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 15 (+2)5 (-3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Average lock.


Social Check DCs


Gilbert Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His silver hair is heavily combed to the left. He has gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and to reunite with his absent father

Ideals: Entrepeneur. Flaws: Addict. Bonds: Criminal record, Family. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Lincoln, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Tourmaline (80 gp). 1 Healer’s kit.


Social Check DCs


Guy Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Optimist. Bonds: Adventurer, Criminal record, Job. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Guy Blakely, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy grey pantaloons and a blue scarf. His long white hair is drawn into a two foot long braid. His eyes are blue and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Trym Kent, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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