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Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His silver hair is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Charles Tatum, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Hugh Hackney, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears white leather gloves, a white jacket, and tight pants. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed, Secretive. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

Hugh Hackney, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 9 (-1)12 (+1) 16 (+3)16 (+3)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. Golden yellow topaz (700 gp).


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries crossbows. He keeps his black hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Optimist, Persistence. Bonds: Rich, Attractive. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Tim Marlee, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Miles Moreno, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bald on top and has large blonde tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Greedy. Bonds: Military, Poor, Adventurer, Criminal record. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Moreno, Male Human Fighter 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Buckler.


Social Check DCs


Gomory Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His brown hair is lengthy. His amber eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gomory was born with his father's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Gifted. Flaws: Hedonist, Insane. Bonds: Criminal record, Attractive. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Gomory Yeardley, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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