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Advanced [show]


Reynard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to cover his moderate length red hair. His green eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the south to a Roofer, Reynard learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business.

Ideals: Optimist. Bonds: Slave, Criminal record, Job. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Reynard Graeme, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 12 (+1)11 (+0)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Butcher, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion.

Flaws: Racist, Hedonist. Bonds: Slave, Attractive, Poor. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Lance Beckwith, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Aquamarine (400 gp). Deep blue spinel (400 gp).


Social Check DCs


Drogo Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean brown cloak covering his clean studded leather. His red hair and beard is wavy and long. He has gleaming, smiling amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He inherited the family business which he has now maintained for 12 years.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Bonds: Poor, Job, Mentor, Immigrant. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Drogo Kenley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills History +0, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with blue slacks. He is physically well-built. He wears a feathered hat to cover his moderate length red hair. He has gleaming, smiling violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has achieved small success as a Mercenary.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Impulsive. Bonds: Nature, Job, Debt. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Arnold Budd, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 5 (-3)9 (-1) 7 (-2)16 (+3)
Skills Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Deep green spinel (130 gp). Azurite (12 gp). Sard (50 gp).


Social Check DCs


Odo Palomarez, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has wavy golden hair. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Fighting. Bonds: Immigrant, Nature, Religious. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Odo Palomarez, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs

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